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FOXHOUND

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STUDIOS

"Blitz your way through war-torn Europe and establish Hitler's third reich, or band together with the rest of the world to stop him"

-

...that's the premise for Broken Fury, a turn-based strategy game we're developing where you're the leader of one of the 7 great nations during WW2, and it's your job to ensure the survival of your nation...no matter how.

  • Turn-based hex-grid framework, with the best inherent features from games like Civilization, but now with additional functionality for even more depth.

  • Comprehensive tactical combat, where field defenses, stealth, recon, terrain and elevation all are key aspects to use...or have used against you.

  • Inventory-driven unit customization, that let's you outfit your armies to suit your exact challenges and strategies. 

  • Everything in the game has to be moved from one place to another, letting you optimize the logistics of your production and supply chains.

  • Cat-and-mouse espionage, where you conduct investigations to sniff out enemy spies, while trying to throw them off your own scent.

  • Government management, where you choose the technologies, national focuses and political advisors to give you the upper hand in the war.

  • Hearts and minds of your citizens, where you make them happy and obedient while propagandizing them to keep them zealous in wartime.  

  • Diplomatic building blocks, that let you create complex proposals for other nations, to foster strong relationships so you won't stand alone.

We are currently very early in development,

and still working on the prototype.

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THE GAME

 

THE TEAM

Located in Aalborg, Denmark, we're a small strategy game startup, though our ambitions are anything but.

Our aim is to compete with the biggest and brightest in the industry...not on budget, but on design and vision.

Concepts like integrity, transparency and freedom of ideas are important to us, and we want to be a contrast to the cynical stories you hear from the industry, about horrible working conditions and corporate greed.

Martin Nejsum

CEO & Game Director

Atanas Nikolov

Programmer & AI Specialist

Thomas Mikkelsen

Programmer

Johnny Josefsen

Programmer

Nanna Eldrup

2D Artist

Steffen Bjerregaard

3D Artist

Esben Nyboe

Sound Artist

Tobias Nielsen

Sound Artist

 
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CONTACT US

We are looking for more people to work on the game, across most disciplines. We are however all still working on a volunteer basis.

That's why we're also looking for funding, e.g. in the form of early investors (like angels) or indie-friendly publishers (like indie-fund).

With that said, we always want to talk to anyone interested in the game, regardless of their background.

 
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